here's an updated version of my guy.. only had time to make some new maps tonight: refined diffuse, added emissive, and specular maps.. using the 3 point light shader to show them in real time-- hope that's legal in terms of presentation..
Looking rad, duder. TBH, I think I almost like it more without the emissive textures. Like if you actually painted in some glow to the straight diffuse, it might look better. The emissive sort of blows out the lighting, making it just look glowy instead of coming from a real light source.