I consider myself "mostly" self taught. I learn alot from trial and error (mostly error). I did college and everything but whilst there I was only really taught animation and 2D stuff. I pretty much ended up teaching the tutors 3D by the end of the course. Most of the stuff I know is from tutorials. Now do you consider…
I'm self taught because of the fact that there aren't any courses or uni Majors related to 3D. Other than that, I learnt by experimenting because, for some reason, I can't stand watching tutorials.
In high school I taught myself how to model and us photoshop and such, then went to college for an associates in animation. I had studio max classes which helped me make the switch from Blender3d to max, But i learned most of what I know from tutorials, and polycount.
I consider myself for the most part self taught even though I went to college for 3D art. Even though it was specialized it was more of less just fundamentals of 3D and art related classes like color theory and what not. The important things I learned I learned outside of school through online tutorials, polycount and just…
when I started learning there were not many tutorial resources and I was still in half a mind whether to continue with traditional 2d illustration. From what I remember there was jeremy birns site 3d render.com and not much else really. I think you need a natural sense of curiosity to learn 3d and i found the whole…
Indeed. Reason why I am not going to college for this. :D Its Google and subscribed tutorial sites really. It's also based on your portfolio, style of arts, work-flow(s) and "passion for games / 3d arts" I was just telling you how does it work in Colleges only. Once the person gets started (after being guided through)…
I don't think it's that cut and dried. I went to college and learned a lot but I still feel like most of my learning and skill has been personal. There's only so much the instructors can do with a class and eventually every one is just a few big projects, mentoring and a tutorial session here and there. With each class…
I learned qwerty for maya at school. I learned I prefer maya over max at school. The 18 hours a day I spent at school experimenting ahead of the course material I did on my own accord. 5 years later I re-learned maya and a new way of navigation, controls, normal mapping, texturing, and virtually everything that wasn't…