I'm currently going through the Andrew Gahan "3DS Max Modeling for Game" so far a very good book, nearer the end he mentions using MAX Script to speed up workflow, so just out of curiosity, has writing a script saved you much time for doing repetive tasks? He mentions it is easy to learn, and coding isn't my weak point,…
I wouldn't want to work with max without my own scripts that I created over the years. It helped me migrate every time to a new installation of 3dsmax and speeds up my workflow immensely. Most scripts I write are about killing nagging steps that I hate enough to fix them, I like one button solutions were the script does…
Yes... oh gawd yes has it helped me. One thing to keep in mind is, will writing this script take more time then all the time it will save? In other words if its just to get you out of doing a task once and you'll never use it again, probably suck it up and do it manually unless its super easy to crank out. Before you sit…
Well good, I've hit a few people with examples like that and their brains explode so you're probably in good shape to pick it up. Its the most artist friendly language I've seen. For the most part if people can record actions in PhotoShop they can "write" simple scripts that save time. A bunch of those people can take it…
Takes less time to code a loop than duplicate and place thousands of objects by hand for example. So, yeah scripts are time saver, i use them constantly, for naming stuff, set materials... But most of what you need or close has already been scripted. Sometimes just little modifications are needed + you have a maxscript…
I know this is an old thread but it's a really helpful thread. Mark, thanks for the header modification info. I've been having go repeatedly to the menu and having to navigate and use several click to use a script I like over and over. It's so nice to have a button for it. Thanks...
It's pretty open to just about anything you throw at it, its nuts at times and because it's evolved so much and so many outside people have had hands in creating bits and pieces that have plugged into over the years its a pain to learn the way each piece works. It really helped me get to get a feel for it all when i…
Strangely enough all that made perfect sense, the commands look really simple, well at the minute I'm editing via edges, clicking ring and connect so I might start out with something simple like that. Figuring by the reactions it has saved quite a bit of time so I'll be sure to check out the website. I don't mind clicking…
also, sometimes you can already achieve great stuff with the listener, if you write code down there and hit enter it executes that line. that awesome if you for instance want to add a materialid modifier on a bunch of meshes and set the ids randomly, its only one line with a loop and saves ALOT of time....
I agree that it isn't super hard... but as easy as it is... MAXScript keeps throwing curve balls into my brain! It has so many conventions that are different than the languages my other life deals with (ActionScript, Java, JavaScript, PHP, etc). I find myself being influenced by the style of the documentation or tutorial…