Well good, I've hit a few people with examples like that and their brains explode so you're probably in good shape to pick it up. Its the most artist friendly language I've seen. For the most part if people can record actions in PhotoShop they can "write" simple scripts that save time. A bunch of those people can take it…
also, sometimes you can already achieve great stuff with the listener, if you write code down there and hit enter it executes that line. that awesome if you for instance want to add a materialid modifier on a bunch of meshes and set the ids randomly, its only one line with a loop and saves ALOT of time....
Takes less time to code a loop than duplicate and place thousands of objects by hand for example. So, yeah scripts are time saver, i use them constantly, for naming stuff, set materials... But most of what you need or close has already been scripted. Sometimes just little modifications are needed + you have a maxscript…
I'm currently going through the Andrew Gahan "3DS Max Modeling for Game" so far a very good book, nearer the end he mentions using MAX Script to speed up workflow, so just out of curiosity, has writing a script saved you much time for doing repetive tasks? He mentions it is easy to learn, and coding isn't my weak point,…
I wouldn't want to work with max without my own scripts that I created over the years. It helped me migrate every time to a new installation of 3dsmax and speeds up my workflow immensely. Most scripts I write are about killing nagging steps that I hate enough to fix them, I like one button solutions were the script does…