maze: The gloss map controlls the gloss as you say, not realy the specularity. I think the specular be the "reflection colour" instead. The maps brightnes controlls the strenth of the reflection (specular) and the colour controlls the colouring of the reflected light, just like any specular map is supposed to work. What…
hello what you need in arch and design is a glossiness map, and optionally a color reflections map (spec) but glossiness is the one you'll use to control the levels/roughtness of reflections. I'll quote Neil Blevins on this: "All glossiness is how rough the surface is, and hence how blurry your specular/reflection gets at…