http://img42.imageshack.us/img42/2826/sphere1.jpg http://img132.imageshack.us/img132/9771/sphere2.jpg I have the animation from the simulation baked onto the joints and the geometry is smooth binded to the joints with an influence of 1. I see that the joints animation does not actually work. The channels for the joints are…
I think I know what the problem is.... You see those transform-nodes in there? (shard#) That's the original transform-node from your pieces, and that still holds the animation that drives the joints. I think you've missed a few steps, one being deleting history on your combined mesh. Do this: - Start over from where you…
@ivars The first image is with the pieces seperated and joints parented. The second is when the geo is combined and the joints weighted to the mesh. In the first image the geo still drives the joints since its parented and the second the shards are driving the joints. I just cant get the animations to bake onto the joints…
Im trying to take a simulation I made with a sphere exploding and get the animation to bake onto joints so I can bring it into UDK. Does anyone know how I would go about making the animations bake onto the joints so its not on the geometry itself, Thanks
@Ivars Thanks a lot I got it to work. I was just parenting and not constraining. I imported it into UDK using fbx and it wasnt working at first so I also had it exported using axmain and once I sampled the animation from the .psa file it worked just fine. Thanks again!