Hi all, I'm pulling my hair out trying to figure out how to bake matcap materials to my high poly model, so I can bake it into the diffuse of my low poly in max. Can anybody please help? I used zapplink to get what I thought was the matcap in the texture, which kind of worked, but there's no way to bake zapplinks textures…
I know it was in zbrush, that default gradient is recognizable a mile a way. But didn't you want to 'bake it into the diffuse of your low poly in max'? If it looks correct in Max then there would be no problem. I'm very certain it's just a matter of your texture not matching the UVs because you're not flipping it…