Thanks cryrid for trying to help. I first AUV tiles my high poly, then use zapplink, then the color > texture function. (process can be found here: [ame]http://www.youtube.com/watch?v=vWRsUkPiSK4[/ame] ) Everything works well, as in zapplink correctly bakes the material to the texture, I can change the material to say…
Odd that the default value was 4 and not 2. But even a value of 1 should work fine (and allow for a smaller texture res). You might even get away with using a uv border of 0 if you'd export the tool, import into max, quickly scale the UV's a tad bit so nothing touches the 0 or 1 border, and the load those UVs back into…