Thanks for the epic amount of responses! There's some stuff I wanna write back but I gotta get a little sleep. Aside from that, I'm wasting no time here - taking arcanox's advice and throwing caution to the wind. It's time to haul ass though gray-blocking out the spawn base areas for both teams. Here's a rough comp of the…
I think you have a fantastic start. The amount of planning and pre-production work into this is staggering. Are you the lone artist working on this? First, don't trash your high poly meshes for these bases. You can use them to add some extra detail and then bake out a normal map. That map should help smooth some of the…