The Blighted: another diffuse painted model for an as of yet unannounced project by InsaneRoot (concept by Matt Dixon). 7781 triangles with 1k diffuse map. As usual, Maya + BodyPaint + PS. Other models I made for this project are Botler and Brutus. I'm not sure what this guy is exactly, but I thought of him as something…
Digging through my saved files, here are some progress images. It's not as informative as an actual tutorial or anything, but I hope it's useful: In cases where I have a nice concept to work from, I always try to see what I can get away with by simply projecting the concept on to the model. Sometimes it's helpful,…
The larger dents in the metal, particularly on the leg and arm bands, as well as the stomach plate, could have been done in the mesh. It would have helped give those shapes a more believable wear and tear look. You also probably could have saved a few triangles by using planes and an alpha map for some of those small…
Thought I was looking at a concept piece aswel. I actually like how "lose" this is. Interesting style and I'd love to see it in conjunction with its intended invironments. Awesome style.
Nice, I just have a few question, : ) Was this for a freelance ? Also, for your personal works, do you come up with your concepts or do you use other peoples, and if you do where do you usually find them? and how fast do you work normally on your characters?
Your a beast man, I love that illustratory style of painting you got goin on!! The only tiny tiny thing i can think of is maybe you could noodle one or two of his teeth around just a tiny bit to give them a chaotic direction of growth ???