From a code point of view I guess porting the editor over is a bit of a difficult task. They have written their engine code multiplatform, but the editor was probably never intended to be. I remember vaguely for example that one of the big reasons the new Content Browser was such an improvement, is that they heavily…
The renderframework is not the isue here, remember PS3 doesn't run DirectX either. The engine is definitely coded in a way that switching render framework is no insurmountable issue. It's just that for years they probably never intended to run the tools on anything other than Windows; it's the games themselves that need to…
As mentioned above, it'll definitely be for Windows, nothing to worry about there. Compiling the app will need to be done on a Mac though since XCode is the only way to build and sign apps for iPhone, and XCode will only run on an Intel Mac. In fact, I don't even know if there's a way to compile Objective-C in anything…
Yeah I have a MacBook Pro which I use for general messing around at home, with Bootcamp on too it's like the perfect little mobile dev setup. Seems odd that they wouldn't port the UDK over. Although I'm sure I've heard that too, IIRC even when UT3 was talked about for Mac (did it ever come out?!) they always said there…