That is the thing MM. Persoanlly i use MD for private stuff only once and it was nice, but i like to do the stuff by my own because of the fun. Doing character for money as freelancer, sometime MD is very helpfully to get very realistic look and in a time you will never do.. or me or anybody else. For most games you don't…
I don't really think it's a question of one or the other, just like you don't usually hear people saying definitively 'sculpting' or 'modeling', they both have specific functions. Honestly sculpting folds for flowy things is rarely ideal, you often see doughy results when people try to sculpt things like capes, it's not…
Yes it is true, you doing cloth for a special pose. But with a bit tweaking in MD and later in ZB you will got a awesome result in a time you will never reach with just basemesh + zb. Also cloth parts where it doesn't change normaly, like scarf, bags or small details on you gear of your character. The possibility's are…
Marvelous Designer has been around a while now and I've seen it being used more and more in VFX/Post-Production facilities, one its own, or in conjunction with any existing tech. I know that Passion Pictures used MD for their BBC Olympic titles - http://vimeo.com/45119481 It's true (as others have said) that Maya (nCloth),…
Yeah it really does free you to experiment constantly with the design, you can change the properties of the fabric on the fly, can literally change the design and sowing patterns and watch the design change in real time. To the people saying this is like cheating, that's comparable to saying designing and making clothing…
ace i'd like to see you create those wrinkles in 30-60 minutes from scratch in any sculpting app at this level of detail and quality. I#m with MM here but also see the worth of it in production, i also don't see it as cheating, or not creating your own, you still have to come up with _working_ sewing patterns, for the…