Try this:"VertexlitGeneric"{ "$baseTexture" "models\player\items\engineer/kepi" "$selfillum" "1" // Cloaking "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } }} Its one of the most basic VMT files you can do. You can start adding to it and see where it goes wrong. Or comment out (add // at the start of the line) all…
of course, I basically borrowed the code from some of the other hats and filled in a few blanks. I can't remember which one this is from - but I've tried a few different ones with the same result. "VertexlitGeneric"{ "$baseTexture" "models\player\items\engineer/kepi" "$bumpmap" "models\effects\flat_normal" "$detail"…