Hello. It is clear that your knowledge of facial anatomy is lacking, and I don't think it would do much good for us to go back and forth critiquing individual things - the whole thing is off. There are TONS of good tutorials on Zbrush and mudbox out there, but if you're able to sculpt at all that's not your primary concern…
Well mate, i'm not talking about myself, but when some pro video games artists give you advices, you should listen to them. It's not about topology, it's about shape. You can start with a cube to do some doodles, no worries here. Your model is wrong, it's too late. Go down in subdivisions and start again. You don't need to…
Well since i don't have much time to study anatomy , I tried editting In max As "Cremuss" Suggested , ( I also Like poly modelling more than sculpting xD ) So I realized that my polys were too smooth that "turbosmooth" Mod Killed the details there so Moved Around some verts Around the face .. Added another loop around the…