Definitely an improvement. Though I still think you're going a bit too much into detail for practice purposes - at least on the drawing. Drawing all the lines of the muscle tissue is fine and dandy, but have you noticed that your chin is skewed to the right? In fact, the whole face feels a bit slanted. Everything on the…
Download Irfanview. Drag an image onto it, set the interface to 'Always on top.' www.irfanview.com Don't Alt+Tab back to Photoshop to look at reference, you'll be a lot faster and efficient having the reference right next to your sculpt.
don't be afraid to go in and sculpt all the muscles and the bone structure if your new at this, cause later on you will be able to know these and then create better sculpts, right now I think what you lack is understanding of large shapes that is needed to build a human face.
Well I get lazy when cleaning up :P anyways The scanner kills most of the lines . And Yeah For those head I was trying to copy not to draw.. cuz I tried Alot of times to build a base but for those heads I just can't get it right D:
@ lampekap : I will do it when i have enough time :P. @ jungsig : I'm gonna start right now On something like that :P @ pior : sure I'll keep it in mind :) @ shiniku : sorry i forgot to upload a wireframe screenie cuz I was in a rush so here it is
Am I the only one thinking that using sculpt tools to learn modeling is bad ? :poly122: Imho use references in your favorite 3D app and work with edge flows and a low poly/mid poly model. I don't think using Modo right now is the way to go :(
yea topology is important but not when your face doesn't turn out the way its suppose to, what I think people are trying to teach you is that you need a stronger foundation in your knowledge of the human anatomy, in this case the head. Right now that head looks its been rushed, not really seen through, are you working with…