hi guys i have some little question about environement creating 1 - when we start making a environement ! we blocking the scene and we start making hipoly object and after that we baking and texturing , right ? but i see a environement for jason : He start with making the low poly not hipoly stuff :( ? wath is the right…
thanks , you really help me but when i make a environement , when i export it to udk , have to export object by object and replace them again in udk ... :( there are a method to export environement to udk with our replacing it again ? wath i have in max , i have in udk ?
My workflow for getting a blockout / low poly blockout from maya to UDK is to: - Import the whole blockout (remove trims if needed) into UDK. - Reimport one by one in chunks, modulating what needs to be in chunks, tracing it over the original shell blockout. - After that is done, delete the shell blockout, and now you have…