I've just released a new tool ( the Wall Worm Model Tools ) to expedite the process of sending models from 3ds Max to the Valve Source Game Engine. The tool has the following features: * Automatically generates a QC text file for your model * Allows you to pick your own custom collision model if you don't want to use the…
WWMT News. Since I have been having a hard time keeping up on the forums where I've been posting news on WWMT, I started a forum devoted to the tools I'm working on. It's at www.wallworm.net . It's still mostly empty but it will be where I post most updates on WWMT from here on out. Version 0.993 released on 02-19-2011…
Version 1.41 released 05-09-2011* Added more settings to the Quick WWMT tools in the Utilities Tab. You can now pre-assign most of the checkboxes from the Basic Model & QC and Collision Model & Physics rollouts to the Quick WWMT Selections. * Added Clear From Sel button in Utilities Rollout that will remove all WWMT data…
Another update: Version 1.1 released 04-05-2011* Fixed the Use Local Origin as Origin function. * Moved Use Local Origin as Origin and Alt Origin checkboxes from Lighting & Miscellaneous rollout to Model & Basic QC rollout. * Fixed the output of $illumposition to accurate position. Previous versions only worked if model's…
OK... I have added support for sequences to models. There is now a new rollout called Sequences (and another called Utilities). The one problem I am having is figuring out how to add animated Collision Hulls. At the moment, collision hulls do not work with the sequences... so if you need the model to have animated…
Hi Shawn! Firs of all, I would like to thank you for this amazing program! I'm trying to export the textures from my tf2 item, but Wall Worm imports only a tga and a .bat file. I've followed your recomentations and the problem still happening. The models were successfully imported. where I'm making the mistake? I'm using…
Thank You :) The problem is that you chose the game model and material folders... but you need to choose the SDK modelsrc and materialsrc for TF2... They should be in a location like these for you: Model Root: C:/Program Files (x86)\Steam\steamapps\jesusshot\sourcesdk_content\tf\modelsrc Materials Root: C:/Program Files…