Ok I figured out the issue - I have a "working" folder, which ISN'T the sourcesdk_content/etc fodler. So I resaved my updated texture, which updates in 3dsmax, but WWMT doesn't re-export the TGA into the materialsrc folder that the source compiler tools are reading from. Of course this could be remedied by simply using the…
Version 1.769 released on 3-3-2012* Fixed texture exporting bug in VMF Exporter. Now the VMF Exporter version number is 1.22. Version 1.768 released on 3-3-2012 * Updated VMF Exporter to version 1.21. Now exports correct UVW (texture translation, scale and rotation on brush geometry).* Added Prop Type controller in Anvil.…
This happens when the output folder doesn't exist. In this case, the path C:/Programs Files <x86>\Steam\steamapps\eli_roberto\team fortress 2\tf\materials/custom_hats/square_hat/square_hat does not exist at compile time... there are a few solutions: * Make sure that path exists before running the exporter. * Run 3ds as…
I just tried these out, here are my comments/thoughts; * I dislike the autio creation of those layers and their names, and also all the objects. What I'd like is after I've set up my default settings (ticking staticprop), I'd like it to simply; Select model (optionally) Select collision (optionally) select lods export I…
Thank you... I've added a new update now... version 0.87. This version now has some configuration settings that can be set: * Preference for Export root folder (now can export straight to SDK model_src folder * Preference to turn off the model copy and use your model in tool directly (default is to copy) * Preference to…
I was working on models this morning for my map and wanted the tool to do a few more things... so there is already a new version this morning: 0.88: Finished adding support to pick all of your own LODs. * Finished adding support to pick all of your own LODs. * New User Preference to set the SDK bin folder... if set there…
A bunch of new updates in last couple weeks. This week updates: Version 1.879 released on 12-5-2012* VMF: Fixed error when exporting a scene with a Sunlight object. * VMT: Updated $phong export logic. Now the Phong export will happen even if there is no Specular Color map but the specular color slot is enabled. In that…
Did you update the directory of the Material Root as well? It may be that you do not have TF2 Selected in the Source SDK Window. Launch Source SDK and make sure that the Engine is Source Engine 2009 and TF2 is set as the current game. Also, does the folder materialsrc exist inside your tf folder? You may also get help from…
That idea is already part of the process. If you type "props/maps/blabla/vehicles" into the model path, you will get the $modelname you mentioned already :) Today I did update the script to add $mass and $automass... and I intend to add a scale option as you mentioned. The option of choosing the root export folder is…
Hi Shawn! Firs of all, I would like to thank you for this amazing program! I'm trying to export the textures from my tf2 item, but Wall Worm imports only a tga and a .bat file. I've followed your recomentations and the problem still happening. The models were successfully imported. where I'm making the mistake? I'm using…