A new version out that fixes a couple minor bugs and adds a convenience setting in the Settings Floater: You can now save multiple model/material paths in your list of default paths. Here's the changelog.
Until yesterday, I did not know that Left 4 Dead works differently than other Source games for compiling models and textures. I had to add a new setting for the directory to the gameinfo.txt in the settings floater. That update is now available; WWMT now supports L4D--please make sure to set the Game Info Dir in the…
WWMT News. Since I have been having a hard time keeping up on the forums where I've been posting news on WWMT, I started a forum devoted to the tools I'm working on. It's at www.wallworm.net . It's still mostly empty but it will be where I post most updates on WWMT from here on out. Version 0.993 released on 02-19-2011…
I have updated the tool to Version 0.96 released on 01-01-2011 •Added Texture Export functionality in the Utilities Rollout. Note the use is not well documented yet, including the setup of the exporter. •Fixed bug in Tool Config for setting the material export path. Note that the feature was not being used previously, but…
There's a new update: Version 0.986 released on 02-07-2011 Added Attachment Rollout. Added UI entry for WWMT to create button in toolbar or menu. Installer is now in the Settings floater. Fixed a MAXScript error when reloading a model that has LODs. Fixed MAXScript error that occured in Generating LODs in older…
Version 1.74 is out. Added more Proxy functions (that were added in the displacement tool recently--now you can make them from WWMT UI in Utilities Rollout). Also added a skin collector... to collect the skins from all your proxies of a model. Also added a RES File utility to make RES Files from the scene... makes a RES…
Mark, Thanks for the feedback. You aren't the first to have confusion on the setup. Part of the issue is that I do this as a side-project and have limited time that I can devote to it; I'm often torn between building/enhancing the tool, making the things I made this tool to make, and documenting the tool for others... not…
There is a new video demonstrating Wall Worm Model Tools sending an animated model straight to the compiler: [ame]http://www.youtube.com/watch?v=z74zF4W1fVg[/ame] The tool is now at version 0.95 with the following changes: Version 0.95 released on 12-24-2010* Added skinned mesh support. Now you can export meshes that are…