Version 0.988 released on 02-12-2011 Added support for Cannonfodder's SMD exporter. To use, make sure you download Version 2.04 or later. Note that version 2.04 is not yet available on Cannonfodder's site... but when he has released the new version you will be able to use it with WWMT. Added new Settings controller to…
Version 1.769 released on 3-3-2012* Fixed texture exporting bug in VMF Exporter. Now the VMF Exporter version number is 1.22. Version 1.768 released on 3-3-2012 * Updated VMF Exporter to version 1.21. Now exports correct UVW (texture translation, scale and rotation on brush geometry).* Added Prop Type controller in Anvil.…
Just to clear things up... there is a separate export button for the Model and the Textures. So clicking the export model button does not export/re-export textures... it's a separate function. I kept them divided since they are often different phases. However... if you change the material on your model (changing the name…
I have updated the tool to Version 0.96 released on 01-01-2011 •Added Texture Export functionality in the Utilities Rollout. Note the use is not well documented yet, including the setup of the exporter. •Fixed bug in Tool Config for setting the material export path. Note that the feature was not being used previously, but…
Thank you... I've added a new update now... version 0.87. This version now has some configuration settings that can be set: * Preference for Export root folder (now can export straight to SDK model_src folder * Preference to turn off the model copy and use your model in tool directly (default is to copy) * Preference to…
Well I've gotten most of the update finished but probably won't have time to finish it and test today. One problem is that the change effects how prop orientations are calculated in the VMF exporter... and while I've gotten it working as I expect... there are things I have not tested (like what happens in the VMF exporter…
First, I want to comment on the last post... the support for CAT/biped is far from ready in WW. I kept running into problems when trying to add support. So as of right now, do not use CAT/Biped with WWMT. Next, I wanted to thank Corey Nguyen from Facepunch for donating his SMD Import script. You can now import SMDs into…
A bunch of new updates in last couple weeks. This week updates: Version 1.879 released on 12-5-2012* VMF: Fixed error when exporting a scene with a Sunlight object. * VMT: Updated $phong export logic. Now the Phong export will happen even if there is no Specular Color map but the specular color slot is enabled. In that…
That idea is already part of the process. If you type "props/maps/blabla/vehicles" into the model path, you will get the $modelname you mentioned already :) Today I did update the script to add $mass and $automass... and I intend to add a scale option as you mentioned. The option of choosing the root export folder is…
Yes, it works with CS:GO. I just downloaded the GO SDK this morning and have already exported dozens of models and textures. My auto-config functions do not work with GO... so there are a few things you have to do manually for the settings. Create these folders:* C: \Program Files…