I've updated the tool today to version 0.97. Among the changes is the ability to compile your model's materials into VTFs. It will use Diffuse, Specular, Ambient, Bump/Displacement and Self-Illumination maps of the Standard Material.
**update** got it working by compiling the tga outside of the tools in vftlib (not really solved) but it works for the moment... - also tried it out in the new tf2 items test map and all seems okay (its just a cube w/ a diffuse texture for testing purposes) my first fake item actually in game yahhooo! - thanks for making…
this is a truly brilliant tool, took me a little while to go through all the docs and get it installed but it was a very painless process. massive thanks! one thing i noticed, after a couple of exports of a diffuse texture, it stopped overwriting the vtf, i had to grab vtfedit and forcibly update the texture. if this…
Just to clear things up... there is a separate export button for the Model and the Textures. So clicking the export model button does not export/re-export textures... it's a separate function. I kept them divided since they are often different phases. However... if you change the material on your model (changing the name…
First, I want to comment on the last post... the support for CAT/biped is far from ready in WW. I kept running into problems when trying to add support. So as of right now, do not use CAT/Biped with WWMT. Next, I wanted to thank Corey Nguyen from Facepunch for donating his SMD Import script. You can now import SMDs into…
For those of you sick of updates, here's some more! Thanks to everyone who's provided feedback over the last few months on this... it's zeroing in on completion. When Jed has a new version of his SMD Exporter out, I'll release the final version. Version 0.991 released on 02-15-2011* Added Auto Hull to Collision Hull &…