Thank You :) The problem is that you chose the game model and material folders... but you need to choose the SDK modelsrc and materialsrc for TF2... They should be in a location like these for you: Model Root: C:/Program Files (x86)\Steam\steamapps\jesusshot\sourcesdk_content\tf\modelsrc Materials Root: C:/Program Files…
Ok I figured out the issue - I have a "working" folder, which ISN'T the sourcesdk_content/etc fodler. So I resaved my updated texture, which updates in 3dsmax, but WWMT doesn't re-export the TGA into the materialsrc folder that the source compiler tools are reading from. Of course this could be remedied by simply using the…
Did you update the directory of the Material Root as well? It may be that you do not have TF2 Selected in the Source SDK Window. Launch Source SDK and make sure that the Engine is Source Engine 2009 and TF2 is set as the current game. Also, does the folder materialsrc exist inside your tf folder? You may also get help from…
Version 1.769 released on 3-3-2012* Fixed texture exporting bug in VMF Exporter. Now the VMF Exporter version number is 1.22. Version 1.768 released on 3-3-2012 * Updated VMF Exporter to version 1.21. Now exports correct UVW (texture translation, scale and rotation on brush geometry).* Added Prop Type controller in Anvil.…
Yes, it works with CS:GO. I just downloaded the GO SDK this morning and have already exported dozens of models and textures. My auto-config functions do not work with GO... so there are a few things you have to do manually for the settings. Create these folders:* C: \Program Files…