this is a truly brilliant tool, took me a little while to go through all the docs and get it installed but it was a very painless process. massive thanks! one thing i noticed, after a couple of exports of a diffuse texture, it stopped overwriting the vtf, i had to grab vtfedit and forcibly update the texture. if this…
OK... I've updated WW to accomodate CS:GO and SFM (as well as some other updates). I'm a little annoyed that the $origin command stopped working in the later Source compilers... but at least I've found ways to accomodate it inside the built-in WW SMD Exporter. The main issue is models designed away from the world origin…
There is a new video demonstrating Wall Worm Model Tools sending an animated model straight to the compiler: [ame]http://www.youtube.com/watch?v=z74zF4W1fVg[/ame] The tool is now at version 0.95 with the following changes: Version 0.95 released on 12-24-2010* Added skinned mesh support. Now you can export meshes that are…