I'm after some model planning advice. I'm new to 3DS Max and game asset / environment creation but have spent a fair bit of time reading through these forums and learning techniques. To put some things into practice I am trying to recreate a building near my home to use in the Unity Engine as part of a small reconstruction…
Cool, I think the photo will help. Yeah, there are multiple ways to modularize something. One thing I haven't seen mentioned much in modular tuts is how, after copying the pieces all around, you generally will want to collapse all the little pieces into a single entity. Like, each major side of a building would be made…
That's a good point about joining it all together as I was just thinking about that. I can then weld the verts to make a final model. I've attached a better side reference with a quick idea I had about how I could make modular pieces. In hindsight this isn't a great modular example as there's not a huge amount I can reuse…
Hard to see the photo with the ghosting on top, but it looks like a pretty uninteresting building. You might want to try something with a bit more pizazz, if you want to eventually use it for a portfolio piece. I put lots of good examples and approaches here, should really help you figure out how to break things down...…
Hi Eric. Thanks for the comments. I know it's not too exciting but I chose it for a couple of reasons. It quite simple to start with and I have good access to visit it and use it as a real world reference. Secondly it fits in with a personal project I have come up with to model my local area into a game environment. I will…