Cool, I think the photo will help. Yeah, there are multiple ways to modularize something. One thing I haven't seen mentioned much in modular tuts is how, after copying the pieces all around, you generally will want to collapse all the little pieces into a single entity. Like, each major side of a building would be made…
I'm after some model planning advice. I'm new to 3DS Max and game asset / environment creation but have spent a fair bit of time reading through these forums and learning techniques. To put some things into practice I am trying to recreate a building near my home to use in the Unity Engine as part of a small reconstruction…