Ill keep that in mind and adjust accordingly. I'm thinking about moving the sun into the center of the spiral and adjusting the circle rocks again. Ill keep that in mind, thanks! Also, your character is looking mighty cool!
darksiders 2 inspired environment, future portfolio piece working on the concept, C&C always welcome. the idea is to work on several pieces at the same time, I will probably move on and start on another piece after I start modeling some of the modular pieces.
... it is weird that you are interested? Glad to see you moving along here man! Keep up the good work. Glad you are not letting jerk comments like "ur 3d suxors! Stick to 2d!" stop you from doing 3d. I would say it is easier to have a strong foundation in anatomy/traditional art and then move to the technical side of…
This. Jesus man. Keep it up! The more you do, the better you get, and you have definitely proved that statement VERY true. I just went through this whole thread (again) and its amazing to see where you started compared to now. Keep moving man... this is inspirational for ANY artist to say the least.
Thanks guys! Your advice here as well as in other threads is golden! whoopee! first modeling attempt. About an hour an a half. will move onto more difficult prodjcts later on, kinda sucks but im mostly trying to learn to navigate and use the brushes. also ears are for losers. Had a blast! Critiques for next time are always…
This is awesome stuff dude. I really need to find your motivation and start crankin' myself. Keep moving forward in 3d, you'll get better. That muscular dude was looking pretty good. Your facial anatomy might need some work though (not really noticeable in your 2d stuff because of stylization, but some things seem off in…
Finished with the high poly for now but may polish it up later on but I'm sick of looking at it. Its standing at 53 mill right now even with a lot of the sub tools not mirrored, the next step would be to decimate, organize, explode, generate the low poly, bake, all of which are tedious. For anyone who cares I might…
A little bit of experimentation isn't a bad thing. It'll help you a little later down the line when you need to take a project from the middle phases of development, all the way to the final product. If you want 2 handy pieces of advice for using zbrush: 1: Take a lot of time to nail down the form development of each…