Figuring this out as I go. Using generated maps to create masks for snow and rock. Read up on fresnel in UDK, has a pretty interesting effect in Marmoset. Gonna plug it up in Mari later. Also Knald is the tits.
Idea of the composition layout. Ill be masking some areas and concepting some different color theory's (as suggested by other people), as well as some background ideas before investing in the 3d models, all in Photoshop. Any suggestions are always welcome.
A little bit of experimentation isn't a bad thing. It'll help you a little later down the line when you need to take a project from the middle phases of development, all the way to the final product. If you want 2 handy pieces of advice for using zbrush: 1: Take a lot of time to nail down the form development of each…