I also am having a few problems with this within Maya and Mudbox but this thread has really help me understand alot more about it. I've followed Brams generic wall tutorial which is a must for anyone trying out this stuff except im struggling getting my hi poly mesh into Topogun as it stands at 3.2Million polys or so but…
Thanks for the information guys. Looks like I've got a late night ahead of me. Am I right in thinking that you can also texture a model in mudbox? There seems to be plenty of zbrush tutorials but, not many mudbox ones. Mudbox is free to students so that's why I am using it. That base mesh you linked earthquake is…
Doh :( Basically I have this so far: http://i55.tinypic.com/nvwot1.jpg I realise the mesh is terrible, but I was under the impression I could just export that into mudbox and add my detailing, and bake it back onto that model in the picture. This sucks, spose to have this model ready for my lecture tomorrow, and I have…
Hi, Yea I did the whole of that tutorial. All it does though is gets the high poly mudbox model into max. I have been modelling most the day and I've actually made a really good base mesh (well it's good for me!). Will show you guys tomorrow so you can point out any dodgy bits. I also downloaded the topogun demo, and wow,…