You don't need any special plugins, simply assign materials to your various highpoly meshes(and faces in some instances) with the following color values: 0,0,1 0,1,0 1,0,0 1,1,0 0,1,1 0,1,0 1,1,1 Bake a color/diffuse map from transfer maps Then you can use a PS script to split them, Andy Davies (metalliandy) released a…