There is not AA on my exported texture, so no bleeding on this side. The only bleeding I have is from the vertex colors. The script is not available in stand-alone, but you can find it in my froTools. Here a little example :
One thing I really DON'T like about Maya's tranfer maps though is bleeding. Even if you set envelope to 0 you get bleeding. This becomes a real pain in the ass when you have for example, one mesh that you want 2+ selections on. I don't want to have to select and separate those two (and later combine them and merge the…