Every single line of code you have to add or change is going to decrease the likelihood of this ever happening It's a collaboration on an art forum, no need to be thinking about new and complex game modes, just do art. Someone on the previous page mentioned taking an existing level and just remaking it with a new aesthetic…
Along with remaking JUST art, we could take a source game ('cause you know valve is great about this kind of stuff) and just remodel EVERYTHING. Not change the story, or any code, just change the how the game looks on the outside. Specifically for this, i think HL2 would be perfect.
I like how someone said we should just take all the code and gameplay of Left 4 Dead and make it our own. A small room fighting off wave of zombies. What if we put all the L4D2 characters in the future and fighting off waves of Robots. Or vice Versa. Robots fighting Zombies. ..maybe it's cause I love Robots or Zombies.
My 2 cents is that the others have it absolutely right. Make a simple DM game using UDK, and go from there. One idea though if you actually want to add a bit of variety into the mix is possibly changing the CTF code so it's a capture and hold deathmatch. There's 1 flag, and you get points for every second that you hold the…
Gonna post one more idea, see how it goes, this one'll be a bit wackier and off the wall but since you mentioned game design and gameplay here goes: The way i see polycount is a huge number of environment artists, some people who can do amazing character art, and really not too much else with any regularity. We can create…
I don't think it's only 2 people working on a map in a studio, but anyways... If it turns out 1 dm map is too small, then people can always do another one and reuse assets or expand the theme. But starting big and realizing it't not gonna work,... To be honest, I was really shocked that the last project went down the same…
Little late to the party, but wanted to add this bit: Doing a smaller DM is a great idea for a start. Consider maybe (long term) doing a series of DM areas, following a similar theme. Rail shooters like time crisis come to mind..you are in a specific area for a bit of time, then move on to another. This would allow…
Sorry if this seems short and all (im currently sick, and it sucks :( ) I was thinking maybe a jack the ripper-esque(gothicy, dreary london) art style/timeline, and the game mode could be something like: Citizens(5 or so maybe) vs a Killer, however the killer would appear to be one of the citizen avatars to the citizen…
Hi Great feedback so far guys keep the ideas coming! I must say crazyfingers your idea does intrigue me but I must look into it in more detail I do have a couple of worries. DM map is a good idea however it does lack imagination. Let’s start thinking out the box here. What can we make that's small and UNIQUE? Just an idea…
Just a small simple suggestion. I've worked on several mods that were super ambitious and dreamt big (nothing wrong with that) but that dream can sometimes lead to it's downfall. Perhaps start with some sort of game hook, something that the game revolves around (forget about story, characters, worlds) what is the core…