Ok seems the problem resposnible for that is the caustics shader it gets double uvmapped on detached parts of the texture , to avoid that it needs to be one single pelt texture ....
Hello I recently been making a couple of creatures models for crysis but altough my model looks perfectly smooth in 3dsmax , in Crysis it gets really bad face subdivision , this is espeicallly on the actual seams of the uvmapping , I got mirrored uvmapping for the fishes , but I don't now why it comes out this sort of bad…