Just a flat plane if you want to add one. If you want to add rocks you can easily do that in your actual mesh and include it in your budget. No limits on shaders, just make sure to stick with the texture budget. Each texture "set" can have a diffuse/spec/normal/alpha/emissive/reflection/height/etc. I realize this is a bit…
Sounds awesome Riki. If work crunching isnt too bad I will defiantly try to enter this as it sounds pretty fun. Couple of questions though. For the ground plane dose it have to pretty much just be a plane? Or if I were to do say stones could the stones have some slight depth to the sides of them so its not just a flat…