very nice! it would look better if you put some variation on a specular map. No need to add detail to the diffuse. Only specular to make it look a little lived in. Right now, it looks too perfect.
This turned out really great! I wasn't a fan of that much orange/yellow first, but I think you have enough green in there to make it look balanced. The texture work is great, I love all the subtle stuff going on in both the diffuse and especially the spec/gloss! Kickassely done!
Got to work on some of the base textures tonight, messing around with colours (going towards a more vibrant orange - yellow instead of the desaturated goldish colour) Arman and I were trying to figure out what worked better, and right now I think I'm sticking to this. I'd love to see how I can change it in post processing…
Man these threads now a days keep on getting buried faster and faster :( Anywho, I got a Saturday update :) Finally started working on texturing. One of the biggest thing's I've learned from DE so far is it's ok to not fill your texture with noising annoying information, and I think its paying off. I'm also starting to…
(might as well put this onto the next page) Man these threads now a days keep on getting buried faster and faster :( Anywho, I got a Saturday update :) Finally started working on texturing. One of the biggest thing's I've learned from DE so far is it's ok to not fill your texture with noising annoying information, and I…