I figured out the issue: some of my verts are hidden from view by floating geometry, so they weren't being picked up by radiosity. This is a real issue! I can hide the floating geometry and it bakes ok, but then the floating geometry does not have radiosity baked. Is there a way to bake radiosity in layers? Failing that…
This is rescaled to roughly DS resolution - you'll definitely want a larger texture for the rocks. Perhaps it's a good idea to have a single viewport resized to approximately 256x192, with the VP rendering set to mimic the DS. What I meant about moving the vertices, is to make the floating trims actually float a bit - have…
Yeah I'd make those trims out of single quads. Looking at the other pic you don't even need a separate texture for it but you can just use the texture from the roof pillars. (or rather, as this is a clean start, you can reuse the trim for the pillars =P) What I would also try is pulling up the outermost vertices and…
Hey guys, Don't really want to clog up the lowpoly thread with my WIPs, so thought I'd make my own thread for some feedback. I'm working on a low poly handheld environment for the DS for a university assignment. The theme is 'superheroes' so I'm doing a villain's volcano rocket base lair! It's sort of inspired by the…