@Krazy8 : Thnx for the notice , makes things easier for me :) @Mike5424 : Don't worry about it :P Update : 1- smoothing group Issue Solved 2- new diffuse map 3- new specular map 4- AO map added
darken the diffuse of the metal. metals are generally darker with bright spec. the reflection is what brings out the highlights while most of it is dark. your reference rim looks white because they probably have a large white board reflecting light from behind the camera.
update: ok I admit that i screwed up on the last texture so i tried to fix it up but i couldn't do it well so i'm leaving it for another time . as for today i tried to make my first spec map ever , It seems to work pretty nicely on the brand new wheel but it messes up on the used one I think i should fix up the dust part…
No offense taken at all. I know I'm still nowhere close to making the most optimum UVW layouts, but if I do what you are showing on your pic the dirt on the rim would repeat a lot, don't you think?. I spent a lot on the rim because that part can be seen, whereas the thread is mostly hidden by the truck body (this is a…