With the painting tool, you can paint by faces instead of verts. This will paint faces solid with sharp color 'seams.' No, you do not want to remove duplicates. The script automatically removes duplicates because it writes directly to array indices. For example, if face #12 uses vert #43, it will write to vertPosList[43].…
I just tackled this problem myself recently. Its kind of a pain in the ass. There is a very good reason that vertex color is not stored in the same place as vertex geometry. This is because a single vertex can have multiple colors, the same way that a single vertex can have multiple UV map coordinates. For example, in your…
I've been messing around with this piece of code for two days trying to figure out a different way to tackle it. My objective is just to output RGB vertex coloration values eith each line being an index for each vertex in the mesh. The problem is relatively known and documented, and this is probably mostly a case of me…