Cheers lads, problem is I am baking in Zbrush. What do I do then? Did some tests and they look arite, it's only for the grip engraving in ZB. @ RockSteady: Aye mate that is the plan, I did some tests with nDo and it's a nifty little number that, will need further testing tho to get it right. Been gathering a load of ref…
It's been a while since my last post. I have managed to get around to continuing this project. I've included the normal map for the model so far, this was painted in photoshop and created using nDo, many thanks to teddybergsman for a great script and all his hard work. There are numerous accuracies but please shout them…
Some rough renders of the diffuse and normal map using 3 point light setup. The brass and ivory are wip and still need alot of work but I feel the metal is nearing a finish. Still requires the hipoly bake. Perspective Side1 Side2 Back Under1 Under2 Top
Cooljay: Cheers bud, aye the white is just what PS changed the void to when I converted the diffuse for the grip to a .jpeg, just a place holder for the texture ;) Pedro: Aye mate, I did have a bash a couple of days ago to try to achieve this but I feel out of touch with modelling in max, I can't remember how to bake out…