Names are important in UDK. Always wise to properly name the resources. Never name the UPK the same name as the map name. Never name textures the same as other assets ie: Charactername.tga, Charactername.ase UDK sees it as Charactername. It got burned to disk and you're getting all kinds of errors. AssetName_AssetType.ext…
This is just speculation: Maybe, but I don't think you'd want to do that. I think that package is really just a "pseudo" package to represent map related things like lightmaps in the content browser. Or maybe the content browser just displays packages AND maps but doesn't really distinguish between the two and we just…
At some point, I have no idea when, my map started saving as one giant .UDK file. I only need this one file which is something like 100mb to open and see everything in map. I would really like to split the map off into its own file and have a septate package. Does anyone have any idea how exactly this entire system works?…