Yea Ben had a huge hand in writing shaderFX it's his baby and probably more current than his sample parallax shader. ShaderFX will only render in the viewport so if you're looking to render the scene in scanline mental ray you'll need to work with something else. and yea shaderFX is free so why not give it a spin, I love…
thanks for the reply Vig! But i think i messed up. What i meant was to render an object WITH a parallax map applied to it. The Xoliul shader can only display normal maps from what i have read. Can the scanline renderer allow me the preview an object with a parallax map? I dont wanna wait till i get a game engine in order…
OOoOOo... I get ya now. Yea there are a few shaders that render height maps. Mental Ray has one http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/height_displacement_shader_mental_ray.html ShaderFX runs in the viewport and has relief mapping. http://www.lumonix.net/Media/ShaderFX_ReliefMappingDemo.html