I never claimed we were rockstars. I'm well aware that I'm not one, inspite of being a game developer. And if piracy were to be completely abolished tomorrow, guess what? I still wouldn't be a rock star. So what is there to complain about? This whole thing seems ridiculous to me.
You want to try pitching that theory to the hundreds of people who work on triple-A games? Or perhaps to the indie developers who have trouble making ends meet? Do you honestly think that the hard-working men and women who are actually responsible for game development are eating off of gold flatware and wiping their asses…
While I haven't read the 9 other pages, I have a little comment on the point that GarageBay makes with the following sentence: "This is why I have a had time blaming UbiSoft for using StarForce, this is why infinity ward gave PC gamers a giant motherucking middle finger and neutered their star product" My opinion is what…
Agreed, pretty good burn. I'm guessing you posted this to also have an interesting debate on the topic? In that case, I'm going to go ahead and respectfully disagree with you on one point. Where you said he should have bought the game instead of "stealing people's work". You're right about everything else, but I just…
Ok, now I have to step in. Blaming the game industry for piracy is like telling a rape victim it was her fault for wearing slutty clothes in a bad part of town. Yes, traditional financing and distribution models are inefficient and outdated, especially since we derived them from other industries where a single product…