Some extra info, if you're interested.... I've had some advice so far : "basic Bitmap reflection would do a lot for the glass, chrome, etc. Try applying that in Max and baking it into your diffuse as well." (and) "A trick I use too, is to apply a subtle gradient map, working planar on UV2, black at the bottom of the model…
Hi all, I have been working on three different low poly cars. I'd really appreciate some feedback and advice on how I can improve them. The models are for a browser based software engine, with no realtime lighting, and also they are very low poly (300 tris max). I'm using Max. I would like some advice on how to bake good…