Pretty nice textures, just a couple of questions/comments on it. First thing I noticed were the repeating tires. For the clean model, that works just fine, but on the mud, it's very obvious that they repeat. I would suggest making the overall texture on them more homogeneous to so the eye isn't drawn to the repeating…
This is the first piece I have done and had approved at my first job, it has all be signed off on so I can finally show it. Anyways the specs were 15k tris or lower, 2 diffuse maps, 1 alpha map and 1 specular map. Hatches and doors all open and have somewhat of an interior just to help with the animators animations. I'm…
@ Der Hollander You are completely right about the muddy tire texture and the specular, the specular was made for a clean version and is shared with the dirty version, this happened because the people that wanted the clean version just requested a dirty diffuse after the clean had already been implemented by them.…