16. It doesn't work like in Max, but you can press Ctrl-L to extend a selection to it's entire element. 17. Separate. The hotkey is P. 18. I haven't had this problem in a while, but I think the proper method is to have textures assigned to materials, with those assigned to objects, and with Textured viewport shading on.…
1. Thanks man will try that ! 2. that sucks ! 3. okay i will dig into this. 4. Sorry i wrote wrong here, What i mean is that right now i can ONLY assign texture while in edit mode, which is kind of strange. if i leave the editmode the "assign button" in the material tab go away. 5. sure will do. okay here comes more…
16: There are two ways to do this. Select a vertex/edge/face and press ctrl+L to select all the mesh elements connected to your current selection. Or, hover your mouse over whichever element you wish to select and press L (mouse to aim, L for "linked"). In addition, if you are in face selection mode and you have UV seams,…