Layer 1 and 15 are colored (top is target color, bottom is off a bit) layers 2~14 are that twitchy blue. I'd put a scalar param on the opacity to adjust the additive alpha.
What might be more efficient is your holoscreen as a simple plane with an extruded box version of all the buttons below that using a different simple emissive / additive material. Not sure if that totally fakes it but it'd be close enough without the overdraw as much. -oh I'm saying the exact same thing as cman2k. I tried…
Hey Lamont, that seems to look slightly close to what I was looking for, but I think it might need some more volume. For the rest of comments questioning whether this is done with multiple layers or a shader or whatever, I will take a video and post it here in a bit to see if you guys can help me out. brb! :P BTW, I'm in…
Just a heads ups on the Halo Reach hologram pics you showed. It was not done with a special shader. It was done in geo, holograms ranged from 5 to 15 layers of geo stacked on top of each other depending on how high the hologram effect was needed IIRC. The middle sections were created by having lots of geo stacked on top of…