The animation looks snappy mainly be use it's a gif and it actually is a bit rough of an animation. May depend on the engine you use but you get super smooth motion with unreal based stuff. Though you will have to specify that it shouldn't interpolate between the last frame and the first on the loop.
You can also do it with a looping animation. You don't need the chains to go a full revolution, just the distance from one tooth to the next. You can split the chain up into 3 sections (rig/skeleton wise) one bone for the top straight portion, one for the bottom straight portion, and one for the curved front. The top and…
Thanks a bunch, guys. This is really great stuff. Though I don't know if its because you're using a different program than mine (I have 3ds max), but what exactly do you mean by "bake"? Also, I don't know really know how to animate textures. Thanks for the bone animation, too. I had a feeling it involved something like…