Here's a closeup of the hand. About the pose, someone in my class that wants to rig and animate it told me this pose would be best for him. Any help with the hands is appreciated. The two areas I find most difficult are faces and hands. So far I've managed to pull off a pretty decent face, so just the hands remain. :)
The fingers have this gumby feel going along with them. As if they lack bones. One of my favorite artists, Hogarth has an amazing book on how he does hands. They are REALLY Styalized, but it makes it easy to see how the muscles and bones work in the hands. I'd recommend you looking into it, so you can give his hands and…
Alright.. Played around a bit with the hands. I made them larger and more defined. I decided to go for a more stylized look. Please let me know what you think!
I think some of your colors are bleeding into the other parts. Try masking the high poly model with different, bright colors and then bake that down to a diffuse mask. This will help mask things out more accuratly then by doing it by hand.
Looking much better! The edges are still a bit square. If you were to straighten them out right now, they would look like rectangles instead of cylinders :) And the thumb still looks like it is bent backwards. The joints can only bend in towards the hand, not the other way.