Right.. Reworking his hair now. But I really fail at using alpha planes. Can't seem to be able to define a proper hairstyle.. Here's what I have so far:
Alright.. Played around a bit with the hands. I made them larger and more defined. I decided to go for a more stylized look. Please let me know what you think!
Thank you. :) The baggier pants was actually a deliberate action, seeing as I've never liked the tights on Link. However, if you feel they destroy the likeness with Link I will definately tighten them up. :)
Thanks for the paintover! The arms are fine, at least line-wise in the model, however, I will definately tweak the boots! Thanks for pointing that out! :) Here's an update on the hair. Having a real hard time deciding on the style I want for it. Used this image as reference for the new hair: It's a concept piece from The…
Thank you! I had completely forgotten about deformation.. Been making so many hard surface models lately. I will definately add more tesselation to the bottom of the tunic. And I will optimize the toes a bit. :) His hair will be on a separate 512x512 sheet, and will not be baked, and that's why it wasn't included in this…
Its my second actually. My first one was made 2 years ago and was a real failure and i had to do it for school. I wish i could undo it. :-P That character was the reason I haven't made a single character until now. -_- Thank you for the feedback about the pose! I'll definately take it into consideration! And thank you for…