So after reading several tutorials on how to sculpt brick walls and turn them into modular game assets, I am still having several issues baking the normal map. I am trying to create a very simple brick wall. I have been following this tutorial:…
It sounds like you need to relax your UVs a bit. You don't want the UVs of the sides of the extruded bricks to completely overlap each other. The UVs on the sides of the bricks need some pixel space so that the normal/AO/etc... information can be baked onto the texture. From the tutorial: "After that I did a quick unwrap,…
Thanks for your response Ben. Yeah I did actually try something like this, I even went as far as to scale down the front polys so that they would get a bit of texture space once planar mapped. Unlike the tutorial my low poly bricks are all separate elements rather than one continuous mesh, so when I try to relax it (using…