Here's a few examples.. unfortunately I don't have any low poly stuff which is actually any good... but it shows it works! The plant pot is to show how it handles transparency. That's a 128x128 png. The KemekoDX character has a 128x128 diffuse, and the crate is just a box with a 32x32 diffuse... which, as you can see, is…
Tried on two lowpoly objects, each 500 triangles. Firstly i combined any separated pieces. Triangulated. Deleted history. Applied new blank lambert with only the diffuse linked in color slot. Selected object and exported as .obj with maya bundled obj-exporter plugin. Made sure all options were "on", including Material.…
Thanks Kodde, much appreciated. Got the mesh you linked working fine, but can't get any of mine in. I get 'it was not possible to read the content of a file normally'... when I tried to import an OBJ. I've triangulated, and the mesh is like 200 tri's. I'm not quite sure what's going on, it imports in Max / Maya just fine.…